Photon Fusion 1.1.12

NetworkObject Member List

This is the complete list of members for NetworkObject, including all inherited members.

AddBehaviour< T >()Behaviour
AreaOfInterestLayerMaskNetworkObject
AssignInputAuthority(PlayerRef player)NetworkObject
Awake() (defined in NetworkObject)NetworkObjectprotectedvirtual
CopyStateFrom(NetworkObject source)NetworkObject
CopyStateFromSceneObject(NetworkObjectHeaderPtr source)NetworkObject
DefaultExecutionOrder (defined in NetworkObject)NetworkObjectstatic
DestroyBehaviour(Behaviour behaviour)Behaviourstatic
FlagsNetworkObject
GetBehaviour< T >()Behaviour
GetLocalAuthorityMask()NetworkObject
HasInputAuthorityNetworkObject
HasStateAuthorityNetworkObject
IdNetworkObject
InputAuthorityNetworkObject
IsInSimulationNetworkObject
IsPredictedDespawnNetworkObject
IsPredictedSpawnNetworkObject
IsProxyNetworkObject
IsResumeNetworkObject
IsSceneObjectNetworkObject
IsSpawnableNetworkObject
IsSpawnedPrefabNestedObjectNetworkObject
IsSpawnedPrefabRootNetworkObject
IsValidNetworkObject
LastReceiveTickNetworkObject
NameNetworkObject
NestedObjectsNetworkObject
NetworkedBehavioursNetworkObject
NetworkGuidNetworkObject
NetworkUnwrap(NetworkRunner runner, NetworkId wrapper, ref NetworkObject result) (defined in NetworkObject)NetworkObjectstatic
NetworkWrap(NetworkRunner runner, NetworkObject obj) (defined in NetworkObject)NetworkObjectstatic
OnDestroy() (defined in NetworkObject)NetworkObjectprotectedvirtual
operator NetworkId(NetworkObject obj) (defined in NetworkObject)NetworkObjectstatic
PredictedSpawnNetworkObject
ReleaseStateAuthority() (defined in NetworkObject)NetworkObject
RemoveInputAuthority()NetworkObject
RequestStateAuthority() (defined in NetworkObject)NetworkObject
RunnerNetworkObject
SetInterestGroup(PlayerRef player, string group, bool interested)NetworkObject
SetPlayerAlwaysInterested(PlayerRef player, bool alwaysInterested)NetworkObject
SimulationBehavioursNetworkObject
StateAuthorityNetworkObject
TryGetBehaviour< T >(out T behaviour)Behaviour