This is the complete list of members for Simulation, including all inherited members.
ActivePlayers | Simulation | |
AfterSimulation() (defined in Simulation) | Simulation | protectedvirtual |
AfterTick() (defined in Simulation) | Simulation | protectedvirtual |
AfterUpdate() (defined in Simulation) | Simulation | protectedvirtual |
BeforeNetworkRecv() | Simulation | protectedvirtual |
BeforeSimulation() (defined in Simulation) | Simulation | protectedvirtual |
BeforeTick() (defined in Simulation) | Simulation | protectedvirtual |
Config | Simulation | |
DEFAULT_COMPRESSOR_OFFSET_BLOCK_SIZE (defined in Simulation) | Simulation | static |
DEFAULT_COMPRESSOR_VALUE_BLOCK_SIZE (defined in Simulation) | Simulation | static |
DeltaTime | Simulation | |
GetDebugDeltaCompressor() (defined in Simulation) | Simulation | static |
GetDefaultDeltaCompressor() (defined in Simulation) | Simulation | static |
GetInputByIndex(int index) (defined in Simulation) | Simulation | |
GetInputForPlayer(int player) (defined in Simulation) | Simulation | |
HasAnyActiveConnections() (defined in Simulation) | Simulation | |
InputCount (defined in Simulation) | Simulation | |
InterpAlpha (defined in Simulation) | Simulation | |
InterpFrom (defined in Simulation) | Simulation | |
InterpTo (defined in Simulation) | Simulation | |
IsClient | Simulation | |
IsFirstTick | Simulation | |
IsForward | Simulation | |
IsLastTick | Simulation | |
IsLocalPlayerFirstExecution | Simulation | |
IsMasterClient | Simulation | |
IsPlayer | Simulation | |
IsResimulation | Simulation | |
IsRunning | Simulation | |
IsServer | Simulation | |
IsShutdown (defined in Simulation) | Simulation | |
IsSinglePlayer | Simulation | |
LatestServerState (defined in Simulation) | Simulation | |
LocalAddress | Simulation | |
LocalPlayer (defined in Simulation) | Simulation | |
MaxConnections (defined in Simulation) | Simulation | |
Mode | Simulation | |
NetConfigPointer (defined in Simulation) | Simulation | |
NetworkConnected(NetConnection *connection) (defined in Simulation) | Simulation | protectedvirtual |
NetworkDisconnected(NetConnection *connection) (defined in Simulation) | Simulation | protectedvirtual |
NetworkReceiveDone() (defined in Simulation) | Simulation | protectedvirtual |
NoSimulation() (defined in Simulation) | Simulation | protectedvirtual |
OnPlayerJoinedLeftInternalMessage(PlayerRef player, bool joined) (defined in Simulation) | Simulation | protectedvirtual |
ProjectConfig | Simulation | |
RELAY_SLACK | Simulation | static |
SendReliableData(int connection, int key, byte[] data) (defined in Simulation) | Simulation | |
SetActiveScene(SceneRef scene) (defined in Simulation) | Simulation | |
SnapshotHistory (defined in Simulation) | Simulation | |
Stage | Simulation | |
State (defined in Simulation) | Simulation | |
StateAlpha (defined in Simulation) | Simulation | |
StatePrevious (defined in Simulation) | Simulation | |
StateResume (defined in Simulation) | Simulation | |
Stats (defined in Simulation) | Simulation | |
Tick | Simulation | |
Topology | Simulation | |
Update(double dt) | Simulation |