Photon Fusion
2.0.8
This is the complete list of members for INetworkSceneManager, including all inherited members.
| GetSceneRef(GameObject gameObject) | INetworkSceneManager | |
| GetSceneRef(string sceneNameOrPath) | INetworkSceneManager | |
| Initialize(NetworkRunner runner) | INetworkSceneManager | |
| IsBusy | INetworkSceneManager | |
| IsRunnerScene(Scene scene) | INetworkSceneManager | |
| LoadScene(SceneRef sceneRef, NetworkLoadSceneParameters parameters) | INetworkSceneManager | |
| MainRunnerScene | INetworkSceneManager | |
| MakeDontDestroyOnLoad(GameObject obj) | INetworkSceneManager | |
| MoveGameObjectToScene(GameObject gameObject, SceneRef sceneRef) | INetworkSceneManager | |
| OnSceneInfoChanged(NetworkSceneInfo sceneInfo, NetworkSceneInfoChangeSource changeSource) | INetworkSceneManager | |
| Shutdown() | INetworkSceneManager | |
| TryGetPhysicsScene2D(out PhysicsScene2D scene2D) | INetworkSceneManager | |
| TryGetPhysicsScene3D(out PhysicsScene scene3D) | INetworkSceneManager | |
| UnloadScene(SceneRef sceneRef) | INetworkSceneManager |