| AddCallbackTarget(object target) | LoadBalancingClient |  | 
  | AddressRewriter | LoadBalancingClient |  | 
  | AppId | LoadBalancingClient |  | 
  | AppVersion | LoadBalancingClient |  | 
  | AuthMode | LoadBalancingClient |  | 
  | AuthValues | LoadBalancingClient |  | 
  | ChangeLocalID(int newId, bool applyUserId=false) | LoadBalancingClient |  | 
  | ClientType | LoadBalancingClient |  | 
  | CloudRegion | LoadBalancingClient |  | 
  | Connect() (defined in LoadBalancingClient) | LoadBalancingClient |  | 
  | ConnectCount | LoadBalancingClient |  | 
  | ConnectionCallbackTargets | LoadBalancingClient |  | 
  | ConnectToMasterServer() | LoadBalancingClient | virtual | 
  | ConnectToNameServer() | LoadBalancingClient |  | 
  | ConnectToRegionMaster(string region) | LoadBalancingClient |  | 
  | ConnectUsingSettings(AppSettings appSettings) | LoadBalancingClient | virtual | 
  | CurrentCluster | LoadBalancingClient |  | 
  | CurrentLobby | LoadBalancingClient |  | 
  | CurrentRoom | LoadBalancingClient |  | 
  | CurrentServerAddress | LoadBalancingClient |  | 
  | DebugReturn(DebugLevel level, string message) | LoadBalancingClient | virtual | 
  | Disconnect() | LoadBalancingClient |  | 
  | DisconnectedCause | LoadBalancingClient |  | 
  | DisconnectMessage | LoadBalancingClient |  | 
  | EnableLobbyStatistics | LoadBalancingClient |  | 
  | EnableProtocolFallback | LoadBalancingClient |  | 
  | EncryptionMode | LoadBalancingClient |  | 
  | EventReceived | LoadBalancingClient |  | 
  | ExpectedProtocol | LoadBalancingClient |  | 
  | GameServerAddress | LoadBalancingClient |  | 
  | InLobby | LoadBalancingClient |  | 
  | InRoom | LoadBalancingClient |  | 
  | IsConnected | LoadBalancingClient |  | 
  | IsConnectedAndReady | LoadBalancingClient |  | 
  | IsFetchingFriendList | LoadBalancingClient |  | 
  | IsUsingNameServer | LoadBalancingClient |  | 
  | LoadBalancingClient(ConnectionProtocol protocol=ConnectionProtocol.Udp) | LoadBalancingClient |  | 
  | LoadBalancingClient(string masterAddress, string appId, string gameVersion, ConnectionProtocol protocol=ConnectionProtocol.Udp) | LoadBalancingClient |  | 
  | LoadBalancingPeer | LoadBalancingClient |  | 
  | LocalPlayer | LoadBalancingClient |  | 
  | MasterServerAddress | LoadBalancingClient |  | 
  | MatchMakingCallbackTargets | LoadBalancingClient |  | 
  | NameServerAddress | LoadBalancingClient |  | 
  | NameServerHost | LoadBalancingClient |  | 
  | NameServerPortInAppSettings (defined in LoadBalancingClient) | LoadBalancingClient |  | 
  | NickName | LoadBalancingClient |  | 
  | OnEvent(EventData photonEvent) | LoadBalancingClient | virtual | 
  | OnMessage(object message) | LoadBalancingClient | virtual | 
  | OnOperationResponse(OperationResponse operationResponse) | LoadBalancingClient | virtual | 
  | OnStatusChanged(StatusCode statusCode) | LoadBalancingClient | virtual | 
  | OpChangeGroups(byte[] groupsToRemove, byte[] groupsToAdd) | LoadBalancingClient | virtual | 
  | OpCreateRoom(EnterRoomParams enterRoomParams) | LoadBalancingClient |  | 
  | OpFindFriends(string[] friendsToFind, FindFriendsOptions options=null) | LoadBalancingClient |  | 
  | OpGetGameList(TypedLobby typedLobby, string sqlLobbyFilter) | LoadBalancingClient |  | 
  | OpJoinLobby(TypedLobby lobby) | LoadBalancingClient |  | 
  | OpJoinOrCreateRoom(EnterRoomParams enterRoomParams) | LoadBalancingClient |  | 
  | OpJoinRandomOrCreateRoom(OpJoinRandomRoomParams opJoinRandomRoomParams, EnterRoomParams createRoomParams) | LoadBalancingClient |  | 
  | OpJoinRandomRoom(OpJoinRandomRoomParams opJoinRandomRoomParams=null) | LoadBalancingClient |  | 
  | OpJoinRoom(EnterRoomParams enterRoomParams) | LoadBalancingClient |  | 
  | OpLeaveLobby() | LoadBalancingClient |  | 
  | OpLeaveRoom(bool becomeInactive, bool sendAuthCookie=false) | LoadBalancingClient |  | 
  | OpRaiseEvent(byte eventCode, object customEventContent, RaiseEventOptions raiseEventOptions, SendOptions sendOptions) | LoadBalancingClient | virtual | 
  | OpRejoinRoom(string roomName, object ticket=null) | LoadBalancingClient |  | 
  | OpResponseReceived | LoadBalancingClient |  | 
  | OpSetCustomPropertiesOfActor(int actorNr, Hashtable propertiesToSet, Hashtable expectedProperties=null, WebFlags webFlags=null) | LoadBalancingClient |  | 
  | OpSetCustomPropertiesOfRoom(Hashtable propertiesToSet, Hashtable expectedProperties=null, WebFlags webFlags=null) | LoadBalancingClient |  | 
  | OpWebRpc(string uriPath, object parameters, bool sendAuthCookie=false) | LoadBalancingClient |  | 
  | PlayersInRoomsCount | LoadBalancingClient |  | 
  | PlayersOnMasterCount | LoadBalancingClient |  | 
  | ProxyServerAddress | LoadBalancingClient |  | 
  | ReconnectAndRejoin() | LoadBalancingClient |  | 
  | ReconnectToMaster() | LoadBalancingClient |  | 
  | RegionHandler | LoadBalancingClient |  | 
  | RemoveCallbackTarget(object target) | LoadBalancingClient |  | 
  | RoomsCount | LoadBalancingClient |  | 
  | SerializationProtocol | LoadBalancingClient |  | 
  | Server | LoadBalancingClient |  | 
  | ServerPortOverrides | LoadBalancingClient |  | 
  | Service() | LoadBalancingClient |  | 
  | SimulateConnectionLoss(bool simulateTimeout) | LoadBalancingClient |  | 
  | State | LoadBalancingClient |  | 
  | StateChanged | LoadBalancingClient |  | 
  | SummaryToCache | LoadBalancingClient |  | 
  | SystemConnectionSummary | LoadBalancingClient |  | 
  | TelemetryEnabled | LoadBalancingClient |  | 
  | UseAlternativeUdpPorts | LoadBalancingClient |  | 
  | UserId | LoadBalancingClient |  |