Quantum 3 3.0.10

Quantum.Frame Member List

This is the complete list of members for Quantum.Frame, including all inherited members.

_physicsState2DQuantum.Frameprotected
_physicsState3DQuantum.Frameprotected
ActorIdToAllPlayers(Int32 actorId)Quantum.Frameinline
ActorIdToFirstPlayer(Int32 actorId)Quantum.Frameinline
CalculateChecksum()Quantum.Frameinline
CalculateChecksum(bool useSharedSerializer)Quantum.Frameinline
CommitCommandsModeQuantum.Frame
ContextQuantum.Frame
Copy(DeterministicFrame frame)Quantum.Frameinlineprotected
DeltaTimeQuantum.Frame
DumpFlag_AssetDBCheckumsQuantum.Framestatic
DumpFlag_ComponentChecksumsQuantum.Framestatic
DumpFlag_NoDeterministicSessionConfigQuantum.Framestatic
DumpFlag_NoDynamicDBQuantum.Framestatic
DumpFlag_NoIsVerifiedQuantum.Framestatic
DumpFlag_NoRuntimeConfigQuantum.Framestatic
DumpFlag_NoRuntimePlayersQuantum.Framestatic
DumpFlag_NoSimulationConfigQuantum.Framestatic
DumpFlag_PrintRawValuesQuantum.Framestatic
DumpFlag_ReadableDynamicDBQuantum.Framestatic
DumpFlag_SceneMesh3DQuantum.Framestatic
DumpFrame(int dumpFlags=0)Quantum.Frameinline
EventsQuantum.Frame
Frame(FrameContext context, SystemBase[] systemsAll, SystemBase[] systemsRoots, DeterministicSessionConfig sessionConfig, RuntimeConfig runtimeConfig, SimulationConfig simulationConfig, FP deltaTime, bool enableHeapTrackerDuringInit=false)Quantum.Frameinline
FrameMetaDataQuantum.Frame
GetPlayerData(PlayerRef player)Quantum.Frameinline
GlobalQuantum.Frame
InitStatic()Quantum.Frameinlinestatic
InPredictionArea(FPVector3 position)Quantum.Frameinline
InPredictionArea(FPVector2 position)Quantum.Frameinline
MapQuantum.Frame
MapAssetRefQuantum.Frame
MaxPlayerCountQuantum.Frame
NavMeshRegionMaskQuantum.Frame
PhysicsSceneSettingsQuantum.Frame
PlayerConnectedCountQuantum.Frame
PlayerCountQuantum.Frame
PlayerToActorId(PlayerRef player)Quantum.Frameinline
ResetPlayerMapping()Quantum.Frameinlineprotected
RestorePlayerMapping(DeterministicSession session)Quantum.Frameinline
RNGQuantum.Frame
RuntimeConfigQuantum.Frame
Serialize(DeterministicFrameSerializeMode mode)Quantum.Frameinline
Serialize(DeterministicFrameSerializeMode mode, byte[] buffer, int offset=0, bool allocOutput=false)Quantum.Frameinline
SessionConfigQuantum.Frame
SetPredictionArea(FPVector3 position, FP radius)Quantum.Frameinline
SetPredictionArea(FPVector2 position, FP radius)Quantum.Frameinline
SignalsQuantum.Frame
SimulationConfigQuantum.Frame
SystemAllEnabledInHierarchy(Type systemType)Quantum.Frameinline
SystemAllEnabledInHierarchy< T >()Quantum.Frameinline
SystemAllEnabledSelf(Type systemType)Quantum.Frameinline
SystemAllEnabledSelf< T >()Quantum.Frameinline
SystemAnyEnabledInHierarchy(Type systemType)Quantum.Frameinline
SystemAnyEnabledInHierarchy< T >()Quantum.Frameinline
SystemAnyEnabledSelf(Type systemType)Quantum.Frameinline
SystemAnyEnabledSelf< T >()Quantum.Frameinline
SystemDisable(Type t)Quantum.Frameinline
SystemDisable(int systemRuntimeIndex)Quantum.Frameinline
SystemDisable(SystemBase system)Quantum.Frameinline
SystemDisable< T >()Quantum.Frameinline
SystemEnable(Type t)Quantum.Frameinline
SystemEnable(int systemRuntimeIndex)Quantum.Frameinline
SystemEnable(SystemBase system)Quantum.Frameinline
SystemEnable< T >()Quantum.Frameinline
SystemIsEnabledInHierarchy(int systemRuntimeIndex)Quantum.Frameinline
SystemIsEnabledInHierarchy(SystemBase system)Quantum.Frameinline
SystemIsEnabledSelf(int systemRuntimeIndex)Quantum.Frameinline
SystemIsEnabledSelf(SystemBase system)Quantum.Frameinline
SystemsAllQuantum.Frame
SystemsRootQuantum.Frame
UpdateRateQuantum.Frame