| AddPlayer(RuntimePlayer data) | Quantum.QuantumGame | inline | 
  | AddPlayer(Int32 playerSlot, RuntimePlayer data) | Quantum.QuantumGame | inline | 
  | AssetSerializer | Quantum.QuantumGame |  | 
  | AssignSession(DeterministicSession session) | Quantum.QuantumGame | inline | 
  | CheckTrackedHeapAllocations() | Quantum.QuantumGame | inline | 
  | Configurations | Quantum.QuantumGame |  | 
  | CreateFrame() | Quantum.QuantumGame | inline | 
  | CreateFrameContext() | Quantum.QuantumGame | inline | 
  | CreateSavegame(bool includeDb=false) | Quantum.QuantumGame | inline | 
  | DeserializeInputInto(int player, byte[] data, byte *buffer, bool verified) | Quantum.QuantumGame | inline | 
  | EventWaitingForConfirmationCount | Quantum.QuantumGame |  | 
  | Frames | Quantum.QuantumGame |  | 
  | GameFlags | Quantum.QuantumGame |  | 
  | GetExtraErrorFrameDumpData(DeterministicFrame frame) | Quantum.QuantumGame | inline | 
  | GetInputInMemorySize() | Quantum.QuantumGame | inline | 
  | GetInputSerializedFixedSize() | Quantum.QuantumGame | inline | 
  | GetInstantReplaySnapshot(int frame) | Quantum.QuantumGame | inline | 
  | GetInstantReplaySnapshots(int startFrame, int endFrame, List< Frame > frames) | Quantum.QuantumGame | inline | 
  | GetLocalPlayers() | Quantum.QuantumGame | inline | 
  | GetLocalPlayerSlots() | Quantum.QuantumGame | inline | 
  | GetRecordedReplay(bool includeChecksums=false, bool includeDb=false, QuantumJsonFriendlyDataBlob.Encoder customAssetDbSerializer=null, QuantumJsonFriendlyDataBlob.Encoder customRuntimeConfigSerializer=null, QuantumJsonFriendlyDataBlob.Encoder customInputSerializer=null) | Quantum.QuantumGame | inline | 
  | GetVerifiedFrame(int tick) | Quantum.QuantumGame | inline | 
  | HeapExtraCount | Quantum.QuantumGame |  | 
  | InitCallbacks() | Quantum.QuantumGame | inline | 
  | InstantReplayConfig | Quantum.QuantumGame |  | 
  | InterpolationFactor | Quantum.QuantumGame |  | 
  | OnChecksumComputed(Int32 frame, ulong checksum) | Quantum.QuantumGame | inline | 
  | OnChecksumError(DeterministicTickChecksumError error, DeterministicFrame[] frames) | Quantum.QuantumGame | inline | 
  | OnChecksumErrorFrameDump(int actorId, int frameNumber, DeterministicSessionConfig sessionConfig, byte[] runtimeConfig, byte[] frameData, byte[] extraData) | Quantum.QuantumGame | inline | 
  | Photon::Deterministic::IDeterministicGame.OnChecksumErrorFrameDump(Int32 actorId, Int32 frameNumber, DeterministicSessionConfig sessionConfig, byte[] runtimeConfig, byte[] frameData, byte[] extraData) | Photon.Deterministic.IDeterministicGame |  | 
  | OnDestroy() | Quantum.QuantumGame | inline | 
  | OnGameEnded() | Quantum.QuantumGame | inline | 
  | OnGameResync() | Quantum.QuantumGame | inline | 
  | OnGameStart(DeterministicFrame f) | Quantum.QuantumGame | inline | 
  | OnInputConfirmed(DeterministicFrameInputTemp input) | Quantum.QuantumGame | inline | 
  | OnInputSetConfirmed(int tick, int length, byte[] data) | Quantum.QuantumGame | inline | 
  | Photon::Deterministic::IDeterministicGame.OnInputSetConfirmed(Int32 tick, Int32 length, byte[] data) | Photon.Deterministic.IDeterministicGame |  | 
  | OnLocalInput(Int32 frame, Int32 playerSlot) | Quantum.QuantumGame | inline | 
  | OnLocalPlayerAddConfirmed(DeterministicFrame frame, int playerSlot, PlayerRef player) | Quantum.QuantumGame | inline | 
  | OnLocalPlayerAddFailed(int playerSlot, string message) | Quantum.QuantumGame | inline | 
  | OnLocalPlayerRemoveConfirmed(DeterministicFrame frame, int playerSlot, PlayerRef player) | Quantum.QuantumGame | inline | 
  | OnLocalPlayerRemoveFailed(int playerSlot, string message) | Quantum.QuantumGame | inline | 
  | OnPluginDisconnect(string reason) | Quantum.QuantumGame | inline | 
  | OnSerializedInput(byte *encoded, Array result) | Quantum.QuantumGame | inline | 
  | OnSimulate(DeterministicFrame state) | Quantum.QuantumGame | inline | 
  | OnSimulateFinished(DeterministicFrame state) | Quantum.QuantumGame | inline | 
  | OnSimulationBegin() | Quantum.QuantumGame | inline | 
  | OnSimulationEnd() | Quantum.QuantumGame | inline | 
  | OnUpdateDone() | Quantum.QuantumGame | inline | 
  | PlayerIsLocal(PlayerRef playerRef) | Quantum.QuantumGame | inline | 
  | ProfilerSampleGenerated | Quantum.QuantumGame |  | 
  | QuantumGame(in QuantumGameStartParameters startParams) | Quantum.QuantumGame | inline | 
  | RecordedChecksums | Quantum.QuantumGame |  | 
  | RecordedInputs | Quantum.QuantumGame |  | 
  | RecordInputStream | Quantum.QuantumGame |  | 
  | RemoveAllPlayers() | Quantum.QuantumGame | inline | 
  | RemovePlayer() | Quantum.QuantumGame | inline | 
  | RemovePlayer(Int32 playerSlot) | Quantum.QuantumGame | inline | 
  | ResourceManager | Quantum.QuantumGame |  | 
  | SendCommand(DeterministicCommand command) | Quantum.QuantumGame | inline | 
  | SendCommand(Int32 playerSlot, DeterministicCommand command) | Quantum.QuantumGame | inline | 
  | Session | Quantum.QuantumGame |  | 
  | SetPredictionArea(FPVector3 position, FP radius) | Quantum.QuantumGame | inline | 
  | SetPredictionArea(FPVector2 position, FP radius) | Quantum.QuantumGame | inline | 
  | StartRecordingChecksums() | Quantum.QuantumGame | inline | 
  | StartRecordingInput(Int32? startFrame=null) | Quantum.QuantumGame | inline | 
  | StartRecordingInstantReplaySnapshots() | Quantum.QuantumGame | inline | 
  | StartVerifyingChecksums(ChecksumFile checksums) | Quantum.QuantumGame | inline |