Quantum 3
        
        
            3.0.9
        
    This is the complete list of members for Quantum.CharacterController2D, including all inherited members.
| AddBroadPhaseQuery(FrameBase frame, EntityRef entity, int? layerMask=null) | Quantum.CharacterController2D | inline | 
| BroadPhaseQuery | Quantum.CharacterController2D | |
| BroadPhaseQueryIndex | Quantum.CharacterController2D | |
| ComputeRawMovement(FrameBase frame, EntityRef entity, Transform2D *transform, CharacterController2D *kcc, FPVector2 direction, IKCCCallbacks2D callback=null, int? layerMask=null, bool? useManifoldNormal=null, FP verticalPosition=default, FP verticalHeight=default) | Quantum.CharacterController2D | inlinestatic | 
| ComputeRawMovement(FrameBase frame, EntityRef entity, Transform2D *transform, Transform2DVertical *tVertical, CharacterController2D *kcc, FPVector2 direction, IKCCCallbacks2D callback=null, int? layerMask=null, bool? useManifoldNormal=null) | Quantum.CharacterController2D | inlinestatic | 
| ComputeRawMovement(FrameThreadSafe frame, EntityRef entity, Transform2D *transform, Transform2DVertical *tVertical, CharacterController2D *kcc, FPVector2 direction, IKCCCallbacks2D callback=null, int? layerMask=null, bool? useManifoldNormal=null) | Quantum.CharacterController2D | inlinestatic | 
| ComputeRawMovement(FrameThreadSafe frame, EntityRef entity, Transform2D *transform, CharacterController2D *kcc, FPVector2 direction, IKCCCallbacks2D callback=null, int? layerMask=null, bool? useManifoldNormal=null, FP verticalPosition=default, FP verticalHeight=default) | Quantum.CharacterController2D | inlinestatic | 
| Config | Quantum.CharacterController2D | |
| Grounded | Quantum.CharacterController2D | |
| Init(FrameBase frame, CharacterController2DConfig config=null) | Quantum.CharacterController2D | inline | 
| Init(FrameThreadSafe frame, CharacterController2DConfig config=null) | Quantum.CharacterController2D | inline | 
| Jump(FrameBase frame, bool ignoreGrounded=false, FP? impulse=null) | Quantum.CharacterController2D | inline | 
| Jump(FrameThreadSafe frame, bool ignoreGrounded=false, FP? impulse=null) | Quantum.CharacterController2D | inline | 
| Jumped | Quantum.CharacterController2D | |
| MaxSpeed | Quantum.CharacterController2D | |
| Move(FrameBase frame, EntityRef entity, FPVector2 direction, IKCCCallbacks2D callback=null, int? layerMask=null, Boolean? useManifoldNormal=null, FP? deltaTime=null) | Quantum.CharacterController2D | inline | 
| Move(FrameThreadSafe frame, EntityRef entity, FPVector2 direction, IKCCCallbacks2D callback=null, int? layerMask=null, Boolean? useManifoldNormal=null, FP? deltaTime=null) | Quantum.CharacterController2D | inline | 
| Serialize(void *p, FrameSerializer serializer) | Quantum.CharacterController2D | inlinestatic | 
| SetConfig(FrameBase frame, CharacterController2DConfig config=null) | Quantum.CharacterController2D | inline | 
| SetConfig(FrameThreadSafe frame, CharacterController2DConfig config=null) | Quantum.CharacterController2D | inline | 
| SIZE | Quantum.CharacterController2D | static | 
| Velocity | Quantum.CharacterController2D |