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| static const nByte | FILL_ROOM | 
|  | Fills up rooms (oldest first) to get players together as fast as possible. Default. Makes most sense with MaxPlayers > 0 and games that can only start with more players. 
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| static const nByte | SERIAL_MATCHING | 
|  | Distributes players across available rooms sequentially but takes filters into account. Without filters, rooms get players evenly distributed. 
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|  | 
| static const nByte | RANDOM_MATCHING | 
|  | Joins a (fully) random room. Expected properties must match, but aside from this, any available room might be selected. 
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|  | 
Options for matchmaking rules for OpJoinRandomRoom.
MatchmakingMode