Photon .NET Client API
4.1.4.8
Parameters for creating rooms. More...
Public Attributes | |
| string | RoomName |
| The name of the room to create. If null, the server generates a unique name. If not null, it must be unique and new or will cause an error. More... | |
| RoomOptions | RoomOptions |
| The RoomOptions define the optional behaviour of rooms. More... | |
| TypedLobby | Lobby |
| A lobby to attach the new room to. If set, this overrides a joined lobby (if any). More... | |
| Hashtable | PlayerProperties |
| The custom player properties that describe this client / user. Keys must be strings. More... | |
| bool | CreateIfNotExists |
| Matchmaking can optionally create a room if it is not existing. Also useful, when joining a room with a team: It does not matter who is first. More... | |
| bool | RejoinOnly |
| Signals, if the user attempts to return to a room or joins one. Set by the methods that call an operation. More... | |
| string[] | ExpectedUsers |
| A list of users who are expected to join the room along with this client. Reserves slots for rooms with MaxPlayers value. More... | |
Parameters for creating rooms.
| bool Photon.Realtime.EnterRoomParams.CreateIfNotExists |
Matchmaking can optionally create a room if it is not existing. Also useful, when joining a room with a team: It does not matter who is first.
| string [] Photon.Realtime.EnterRoomParams.ExpectedUsers |
A list of users who are expected to join the room along with this client. Reserves slots for rooms with MaxPlayers value.
| TypedLobby Photon.Realtime.EnterRoomParams.Lobby |
A lobby to attach the new room to. If set, this overrides a joined lobby (if any).
| Hashtable Photon.Realtime.EnterRoomParams.PlayerProperties |
The custom player properties that describe this client / user. Keys must be strings.
| bool Photon.Realtime.EnterRoomParams.RejoinOnly |
Signals, if the user attempts to return to a room or joins one. Set by the methods that call an operation.
| string Photon.Realtime.EnterRoomParams.RoomName |
The name of the room to create. If null, the server generates a unique name. If not null, it must be unique and new or will cause an error.
| RoomOptions Photon.Realtime.EnterRoomParams.RoomOptions |
The RoomOptions define the optional behaviour of rooms.