Quantum 3
3.0.9
A Quantum main thread system that has a system hierarchy. The class will be deprecated in future versions, use SystemGroup instead. More...
Public Member Functions | |
| SystemMainThreadGroup (params SystemBase[] children) | |
| Create a new system main thread group. More... | |
| SystemMainThreadGroup (string name, params SystemBase[] children) | |
| Create a new system main thread group. More... | |
Public Member Functions inherited from Quantum.SystemBase | |
| SystemBase () | |
| Constructor. More... | |
| SystemBase (params SystemBase[] children) | |
| Create a new instance of a system with children. More... | |
| SystemBase (string scheduleSample) | |
| Create a new instance and setting the sample name. More... | |
| virtual void | OnDisabled (Frame f) |
| Is called when the system was disabled for example after Frame.SystemDisable(Type). More... | |
| virtual void | OnEnabled (Frame f) |
| Is called when the system was enabled for example after calling Frame.SystemEnable<T>() or during QuantumGame.InitSystems(Photon.Deterministic.DeterministicFrame). More... | |
| virtual void | OnInit (Frame f) |
| Is called when the system is initialized. More... | |
| TaskHandle | OnSchedule (Frame f, TaskHandle taskHandle) |
| Creates the task graph for the system. More... | |
Protected Member Functions | |
| sealed override TaskHandle | Schedule (Frame f, TaskHandle taskHandle) |
| Nothing to schedule, this is just a container for children. More... | |
Additional Inherited Members | |
Properties inherited from Quantum.SystemBase | |
| IEnumerable< SystemBase > | ChildSystems [get] |
| The enumerable child systems. More... | |
| IEnumerable< SystemBase > | Hierarchy [get] |
| Creates the complete sub graph of child systems. More... | |
| SystemBase | ParentSystem [get] |
| The parent system in the system hierarchy. More... | |
| string | ProfilerName [get] |
| Profiler name. More... | |
| Int32 | RuntimeIndex [get] |
| A unique index assigned to identify systems at runtime. More... | |
| virtual Boolean | StartEnabled [get, set] |
Set to true when the simulation should start with this system enabled. More... | |
A Quantum main thread system that has a system hierarchy. The class will be deprecated in future versions, use SystemGroup instead.
|
inline |
Create a new system main thread group.
| children | The system children. |
|
inline |
Create a new system main thread group.
| name | The system name. |
| children | The system children. |
|
protectedvirtual |
Nothing to schedule, this is just a container for children.
Implements Quantum.SystemBase.