Quantum 3
3.0.9
The interface encapsulates managing the Quantum RPCs. More...
Public Member Functions | |
| void | AddRpc (int playerSlot, byte[] data, bool command) |
| Adds an RPC to the simulation. More... | |
| QTuple< byte[], bool > | GetRpc (int frame, int player) |
| Gets the RPC data for the given frame and player. More... | |
The interface encapsulates managing the Quantum RPCs.
| QTuple<byte[], bool> Photon.Deterministic.IDeterministicRpcProvider.GetRpc | ( | int | frame, |
| int | player | ||
| ) |
Gets the RPC data for the given frame and player.
| frame | Frame number |
| player | Player |
Implemented in Quantum.InputProvider, Quantum.RingBufferInputProvider, Quantum.StreamReplayInputProvider, and Quantum.BitStreamReplayInputProvider.
| void Photon.Deterministic.IDeterministicRpcProvider.AddRpc | ( | int | playerSlot, |
| byte[] | data, | ||
| bool | command | ||
| ) |
Adds an RPC to the simulation.
| playerSlot | The local player slot |
| data | The RPC data |
| command | Is the RPC a deterministic command |
Implemented in Quantum.InputProvider, Quantum.RingBufferInputProvider, Quantum.StreamReplayInputProvider, and Quantum.BitStreamReplayInputProvider.