 Photon Server API Documentation
        
        
            v5.0RC1
        
            Photon Server API Documentation
        
        
            v5.0RC1
        
    This is the complete list of members for Photon.Hive.HiveHostGame, including all inherited members.
| ActiveActors | Photon.Hive.HiveGame | protected | 
| ActorEventCache | Photon.Hive.HiveGame | |
| ActorsManager | Photon.Hive.HiveGame | |
| AddExpectedUsers(JoinGameRequest joinRequest) | Photon.Hive.HiveGame | inlineprotectedvirtual | 
| BeforeRemoveFromCache() | Photon.Hive.HiveHostGame | inlinevirtual | 
| Photon::Hive::Plugin::IPluginHost.BroadcastErrorInfoEvent(string message, SendParameters sendParameters=new SendParameters()) | Photon.Hive.Plugin.IPluginHost | |
| Photon::Hive::Plugin::IPluginHost.BroadcastErrorInfoEvent(string message, ICallInfo info, SendParameters sendParameters=new SendParameters()) | Photon.Hive.Plugin.IPluginHost | |
| Photon::Hive::Plugin::IPluginHost.BroadcastEvent(IList< int > recieverActors, int senderActor, byte evCode, Dictionary< byte, object > data, byte cacheOp, SendParameters sendParameters=new SendParameters()) | Photon.Hive.Plugin.IPluginHost | |
| Photon::Hive::Plugin::IPluginHost.BroadcastEvent(byte target, int senderActor, byte targetGroup, byte evCode, Dictionary< byte, object > data, byte cacheOp, SendParameters sendParameters=new SendParameters()) | Photon.Hive.Plugin.IPluginHost | |
| CacheDiscarded | Photon.Hive.HiveGame | |
| callEnv | Photon.Hive.HiveHostGame | protected | 
| CheckTotalPropertiesSize(SetPropertiesRequest setPropertiesRequest) | Photon.Hive.HiveGame | inlineprotected | 
| CheckUserOnJoin | Photon.Hive.HiveGame | |
| CleanupActor(Actor actor) | Photon.Hive.HiveGame | inlineprotectedvirtual | 
| CreateGame(HivePeer peer, JoinGameRequest request, SendParameters sendParameters) | Photon.Hive.HiveGame | inlineprotected | 
| DeactivateActor(Actor actor) | Photon.Hive.HiveGame | inlineprotectedvirtual | 
| DeleteCacheOnLeave | Photon.Hive.HiveGame | |
| Dispose(bool dispose) | Photon.Hive.HiveHostGame | inlineprotectedvirtual | 
| Photon::Hive::HiveGame.Dispose() | Photon.Hive.Room | inline | 
| EmptyRoomLiveTime | Photon.Hive.Room | |
| EmptyStringArray | Photon.Hive.HiveGame | protectedstatic | 
| EnqueueMessage(IMessage message) | Photon.Hive.Room | inline | 
| EnqueueOperation(HivePeer peer, Operation operationRequest, SendParameters sendParameters) | Photon.Hive.Room | inline | 
| Environment | Photon.Hive.HiveHostGame | |
| EventCache | Photon.Hive.HiveGame | |
| ExecuteCacheOperation(CacheOp operation, out string errorMsg) | Photon.Hive.HiveHostGame | inline | 
| ExecuteOperation(HivePeer peer, Operation operation, SendParameters sendParameters) | Photon.Hive.HiveGame | inlineprotectedvirtual | 
| FailedOnCreate | Photon.Hive.HiveHostGame | protected | 
| gameAppCounters | Photon.Hive.HiveGame | protected | 
| GameAppCounters | Photon.Hive.HiveGame | |
| gameStateFactory | Photon.Hive.Room | protected | 
| GetActorByPeer(HivePeer peer) | Photon.Hive.HiveGame | inlineprotected | 
| GetCallStack() | Photon.Hive.HiveHostGame | inlineprotectedstatic | 
| GetGameState() | Photon.Hive.HiveHostGame | inline | 
| GetGameStateAsByteArray() | Photon.Hive.HiveHostGame | inline | 
| GetLobbyGameProperties(Hashtable source) | Photon.Hive.HiveGame | inlineprotected | 
| GetSerializableGameState() | Photon.Hive.HiveHostGame | inline | 
| GetUserJoinResponse(JoinGameRequest joinRequest, Actor actor, ProcessJoinParams prms) | Photon.Hive.HiveHostGame | inlineprotectedvirtual | 
| GroupManager | Photon.Hive.HiveGame | protected | 
| HandleChangeGroupsOperation(HivePeer peer, ChangeGroups changeGroupsRequest, SendParameters sendParameters) | Photon.Hive.HiveGame | inlineprotectedvirtual | 
| HandleCreateGameOperation(HivePeer peer, SendParameters sendParameters, JoinGameRequest createGameRequest) | Photon.Hive.HiveHostGame | inlineprotectedvirtual | 
| HandleDebugGameOperation(HivePeer peer, DebugGameRequest request, SendParameters sendParameters) | Photon.Hive.HiveGame | inlineprotectedvirtual | 
| HandleGetPropertiesOperation(HivePeer peer, GetPropertiesRequest getPropertiesRequest, SendParameters sendParameters) | Photon.Hive.HiveGame | inlineprotectedvirtual | 
| HandleJoinGameOperation(HivePeer peer, SendParameters sendParameters, JoinGameRequest joinGameRequest) | Photon.Hive.HiveHostGame | inlineprotectedvirtual | 
| HandleLeaveOperation(HivePeer peer, SendParameters sendParameters, LeaveRequest leaveOperation) | Photon.Hive.HiveHostGame | inlineprotectedvirtual | 
| HandleRaiseEventOperation(HivePeer peer, RaiseEventRequest raiseEventRequest, SendParameters sendParameters) | Photon.Hive.HiveHostGame | inlineprotectedvirtual | 
| HandleRemovePeerMessage(HivePeer peer, int reason, string details) | Photon.Hive.HiveHostGame | inlineprotectedvirtual | 
| HandleSetPropertiesOperation(HivePeer peer, SetPropertiesRequest request, SendParameters sendParameters) | Photon.Hive.HiveHostGame | inlineprotectedvirtual | 
| HiveGame(string gameName, RoomCacheBase roomCache, IGameStateFactory gameStateFactory=null, int maxEmptyRoomTTL=0, ExtendedPoolFiber executionFiber=null) | Photon.Hive.HiveGame | inline | 
| HiveHostGame(GameCreateOptions gameCreateOptions) | Photon.Hive.HiveHostGame | inline | 
| HttpErrorsIncrement() | Photon.Hive.HiveHostGame | inline | 
| HttpForwardedOperationsLimit | Photon.Hive.HiveHostGame | |
| HttpQueueBackedoffRequestsDecrement() | Photon.Hive.HiveHostGame | inline | 
| HttpQueueBackedoffRequestsIncrement() | Photon.Hive.HiveHostGame | inline | 
| HttpQueueConcurrentRequestsDecrement() | Photon.Hive.HiveHostGame | inline | 
| HttpQueueConcurrentRequestsIncrement() | Photon.Hive.HiveHostGame | inline | 
| HttpQueueErrorsIncrement() | Photon.Hive.HiveHostGame | inline | 
| HttpQueueOfflineResponsesIncrement() | Photon.Hive.HiveHostGame | inline | 
| HttpQueueOnlineQueueCounterDecrement() | Photon.Hive.HiveHostGame | inline | 
| HttpQueueOnlineQueueCounterIncrement() | Photon.Hive.HiveHostGame | inline | 
| HttpQueueQueuedRequestsDecrement() | Photon.Hive.HiveHostGame | inline | 
| HttpQueueQueuedRequestsIncrement() | Photon.Hive.HiveHostGame | inline | 
| HttpQueueRequestsIncrement() | Photon.Hive.HiveHostGame | inline | 
| HttpQueueResponsesIncrement() | Photon.Hive.HiveHostGame | inline | 
| HttpQueueSuccessIncrement() | Photon.Hive.HiveHostGame | inline | 
| HttpQueueTimeoutIncrement() | Photon.Hive.HiveHostGame | inline | 
| HttpRequestExecuteTimeIncrement(long ticks) | Photon.Hive.HiveHostGame | inline | 
| HttpRequestIncrement() | Photon.Hive.HiveHostGame | inline | 
| HttpResponseIncrement() | Photon.Hive.HiveHostGame | inline | 
| HttpSuccessIncrement() | Photon.Hive.HiveHostGame | inline | 
| HttpTimeoutIncrement() | Photon.Hive.HiveHostGame | inline | 
| InactiveActors | Photon.Hive.HiveGame | protected | 
| InitPlugin(string pluginName) | Photon.Hive.HiveHostGame | inlineprotected | 
| IsDisposed | Photon.Hive.Room | |
| IsFinished | Photon.Hive.HiveGame | protected | 
| IsOpen | Photon.Hive.HiveGame | |
| IsPersistent | Photon.Hive.HiveHostGame | |
| IsSuspended | Photon.Hive.HiveHostGame | |
| IsSyspended | Photon.Hive.HiveHostGame | |
| IsVisible | Photon.Hive.HiveGame | |
| JoinApplyGameStateChanges(HivePeer peer, JoinGameRequest joinRequest, SendParameters sendParameters, out Actor actor) | Photon.Hive.HiveGame | inlineprotected | 
| JoinFailureHandler(byte leaveReason, HivePeer peer, JoinGameRequest request) | Photon.Hive.HiveHostGame | inlineprotectedvirtual | 
| JoinSendResponseAndEvents(HivePeer peer, JoinGameRequest joinRequest, SendParameters sendParameters, Actor actor, ProcessJoinParams prms) | Photon.Hive.HiveGame | inlineprotected | 
| LeaveOperationHandler(HivePeer peer, SendParameters sendParameters, LeaveRequest request) | Photon.Hive.HiveGame | inlineprotected | 
| LimitMaxPropertiesSizePerGame | Photon.Hive.HiveGame | |
| LobbyId | Photon.Hive.HiveGame | |
| LobbyProperties | Photon.Hive.HiveGame | |
| LobbyType | Photon.Hive.HiveGame | |
| LogOperation(HivePeer peer, OperationRequest operationRequest) | Photon.Hive.HiveGame | inlineprotected | 
| LogQueue | Photon.Hive.HiveGame | protected | 
| Photon::Hive::HiveGame.MasterClientId | Photon.Hive.HiveGame | |
| Photon::Hive::Plugin::IPluginHost.MasterClientId | Photon.Hive.Plugin.IPluginHost | |
| MaxEmptyRoomTTL | Photon.Hive.Room | |
| MaxPlayers | Photon.Hive.HiveGame | |
| Name | Photon.Hive.Room | |
| OnActorBanned(Actor actor) | Photon.Hive.HiveHostGame | inlineprotectedvirtual | 
| OnActorDeactivated(Actor actor) | Photon.Hive.HiveGame | inline | 
| OnActorGlobalBanned(Actor actor) | Photon.Hive.HiveHostGame | inlineprotectedvirtual | 
| OnActorRemoved(Actor actor) | Photon.Hive.HiveGame | inline | 
| OnClose() | Photon.Hive.HiveGame | inlineprotectedvirtual | 
| OnGameFull(HivePeer peer, JoinGameRequest joinGameRequest, SendParameters sendParameters) | Photon.Hive.HiveGame | inlineprotectedvirtual | 
| OnGamePropertiesChanged(SetPropertiesRequest request) | Photon.Hive.HiveGame | inlineprotectedvirtual | 
| OnUnknownType(Type type, ref object obj) | Photon.Hive.HiveHostGame | inline | 
| PlayerTTL | Photon.Hive.HiveGame | |
| Plugin | Photon.Hive.HiveHostGame | |
| PluginInstance | Photon.Hive.HiveHostGame | |
| ProcessBeforeCloseGame(CloseRequest request) | Photon.Hive.HiveHostGame | inlineprotectedvirtual | 
| ProcessBeforeJoinGame(JoinGameRequest joinRequest, SendParameters sendParameters, HivePeer peer) | Photon.Hive.HiveHostGame | inlineprotectedvirtual | 
| ProcessBeforeSetProperties(HivePeer peer, SetPropertiesRequest request, SendParameters sendParameters) | Photon.Hive.HiveHostGame | inlineprotectedvirtual | 
| ProcessCloseGame(object state) | Photon.Hive.HiveHostGame | inlineprotectedvirtual | 
| ProcessCreateGame(HivePeer peer, JoinGameRequest joinRequest, SendParameters sendParameters) | Photon.Hive.HiveHostGame | inlineprotectedvirtual | 
| ProcessJoin(Actor actor, JoinGameRequest joinRequest, SendParameters sendParameters, ProcessJoinParams prms, HivePeer peer) | Photon.Hive.HiveHostGame | inlineprotectedvirtual | 
| ProcessLeaveGame(int actorNr, LeaveRequest request, SendParameters sendParameters, HivePeer peer) | Photon.Hive.HiveHostGame | inlineprotectedvirtual | 
| ProcessMessage(IMessage message) | Photon.Hive.HiveGame | inlineprotectedvirtual | 
| ProcessRaiseEvent(HivePeer peer, RaiseEventRequest raiseEventRequest, SendParameters sendParameters, Actor actor) | Photon.Hive.HiveHostGame | inlineprotectedvirtual | 
| ProcessSetProperties(HivePeer peer, bool result, string errorMsg, SetPropertiesRequest request, SendParameters sendParameters) | Photon.Hive.HiveHostGame | inlineprotectedvirtual | 
| Properties | Photon.Hive.Room | |
| PublishErrorInfoEvent(string errorMsg, IEnumerable< Actor > actorList, SendParameters sendParameters) | Photon.Hive.Room | inlineprotected | 
| PublishEvent(HiveEventBase e, Actor actor, SendParameters sendParameters) | Photon.Hive.Room | inlineprotected | 
| PublishEvent(HiveEventBase e, IEnumerable< Actor > actorList, SendParameters sendParameters) | Photon.Hive.Room | inlineprotected | 
| PublishEvent(EventData e, IEnumerable< Actor > actorList, SendParameters sendParameters) | Photon.Hive.Room | inlineprotected | 
| PublishResultsAndSetGameProperties(bool propertiesUpdateResult, string errorMessage, SetPropertiesRequest request, HivePeer peer, SendParameters sendParameters) | Photon.Hive.HiveGame | inlineprotected | 
| RaiseEventOperationHandler(HivePeer peer, RaiseEventRequest raiseEventRequest, SendParameters sendParameters, Actor actor) | Photon.Hive.HiveGame | inlineprotected | 
| Release() | Photon.Hive.Room | inline | 
| removalStartTimestamp | Photon.Hive.Room | protected | 
| RemoveInactiveActor(Actor actor) | Photon.Hive.HiveHostGame | inlinevirtual | 
| RemovePeerFromGame(HivePeer peer, bool isComingBack) | Photon.Hive.HiveGame | inlineprotectedvirtual | 
| RemoveRoomPath | Photon.Hive.Room | protected | 
| RemoveRoomPathString | Photon.Hive.Room | protected | 
| RemoveState enum name | Photon.Hive.Room | protected | 
| RemoveTimer | Photon.Hive.Room | protected | 
| ResumeGame(Action resumeAction) | Photon.Hive.HiveHostGame | inlineprotectedvirtual | 
| Room(string name, RoomCacheBase roomCache=null, IGameStateFactory gameStateFactory=null, int maxEmptyRoomTTL=0, ExtendedPoolFiber executionFiber=null) | Photon.Hive.Room | inline | 
| Room(string name, ExtendedPoolFiber executionFiber, RoomCacheBase roomCache, IGameStateFactory gameStateFactory=null, int maxEmptyRoomTTL=0) | Photon.Hive.Room | inlineprotected | 
| roomCache | Photon.Hive.Room | protected | 
| RoomCreationTS | Photon.Hive.Room | |
| RoomState | Photon.Hive.HiveGame | protected | 
| roomState | Photon.Hive.Room | protected | 
| ScheduleMessage(IMessage message, int timeMs) | Photon.Hive.Room | inline | 
| ScheduleRoomRemoval(int roomLiveTime) | Photon.Hive.Room | inlineprotected | 
| SendErrorResponse(HivePeer peer, byte opCode, ErrorCode errorCode, string msg, SendParameters sendParameters, Dictionary< byte, object > errorData=null) | Photon.Hive.HiveGame | inlineprotectedvirtual | 
| SendErrorResponseAndDisconnect(HivePeer peer, byte opCode, ErrorCode errorCode, string msg, SendParameters sendParameters, Dictionary< byte, object > errorData=null) | Photon.Hive.HiveGame | inlineprotected | 
| SetGameState(Dictionary< string, object > state) | Photon.Hive.HiveHostGame | inline | 
| SetNewPropertyValues(SetPropertiesRequest request, out string errorMessage) | Photon.Hive.HiveGame | inlineprotectedvirtual | 
| SuppressPlayerInfo | Photon.Hive.HiveGame | |
| SuppressRoomEvents | Photon.Hive.HiveGame | |
| SuspendGame(int timeout, Action timeoutAction) | Photon.Hive.HiveHostGame | inlineprotectedvirtual | 
| this[object key] | Photon.Hive.HiveHostGame | |
| ToString() | Photon.Hive.HiveGame | inline | 
| TryAddPeerToGame(HivePeer peer, int actorNr, out Actor actor, out bool isNewActor, out ErrorCode errorcode, out string reason, JoinGameRequest joinRequest) | Photon.Hive.HiveGame | inlineprotectedvirtual | 
| TryRemoveRoomFromCache() | Photon.Hive.Room | inlineprotected | 
| UpdateCacheSlice(CacheOperation op, int actorNr, int? sliceIndex, out string message) | Photon.Hive.HiveGame | inlineprotected | 
| UpdateEventCache(int actorNr, byte eventCode, object data, byte cacheOp, out string msg) | Photon.Hive.HiveGame | inlineprotected | 
| UtcCreated | Photon.Hive.Room | |
| ValidateAndFillSetPropertiesRequest(HivePeer peer, SetPropertiesRequest request, out string errorMsg) | Photon.Hive.HiveGame | inlineprotected |