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|  | HiveHostGame (GameCreateOptions gameCreateOptions) | 
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| override bool | BeforeRemoveFromCache () | 
|  | Called by the RoomCacheBase if the room is about to be removed from the cache.  More... 
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| bool | ExecuteCacheOperation (CacheOp operation, out string errorMsg) | 
|  | this methods allows to execute any cache operation. it can not be used to send user events to send user events use BroadcastEvent  More... 
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| Dictionary< byte, byte[]> | GetGameStateAsByteArray () | 
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| void | HttpQueueRequestsIncrement () | 
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| void | HttpQueueResponsesIncrement () | 
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| void | HttpQueueSuccessIncrement () | 
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| void | HttpQueueTimeoutIncrement () | 
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| void | HttpQueueErrorsIncrement () | 
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| void | HttpQueueOfflineResponsesIncrement () | 
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| void | HttpQueueConcurrentRequestsIncrement () | 
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| void | HttpQueueConcurrentRequestsDecrement () | 
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| void | HttpQueueQueuedRequestsIncrement () | 
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| void | HttpQueueQueuedRequestsDecrement () | 
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| void | HttpRequestExecuteTimeIncrement (long ticks) | 
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| void | HttpQueueOnlineQueueCounterIncrement () | 
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| void | HttpQueueOnlineQueueCounterDecrement () | 
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| void | HttpQueueBackedoffRequestsIncrement () | 
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| void | HttpQueueBackedoffRequestsDecrement () | 
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| void | HttpRequestIncrement () | 
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| void | HttpSuccessIncrement () | 
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| void | HttpTimeoutIncrement () | 
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| void | HttpErrorsIncrement () | 
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| void | HttpResponseIncrement () | 
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| bool | OnUnknownType (Type type, ref object obj) | 
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| override void | RemoveInactiveActor (Actor actor) | 
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| SerializableGameState | GetSerializableGameState () | 
|  | The serializable game state can be used to recreate the room after it gets removed from memory. Also SetGameState.  More... 
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| Dictionary< string, object > | GetGameState () | 
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| bool | SetGameState (Dictionary< string, object > state) | 
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|  | HiveGame (string gameName, RoomCacheBase roomCache, IGameStateFactory gameStateFactory=null, int maxEmptyRoomTTL=0, ExtendedPoolFiber executionFiber=null) | 
|  | Initializes a new instance of the HiveGame class.  More... 
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| override string | ToString () | 
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| void | OnActorRemoved (Actor actor) | 
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| void | OnActorDeactivated (Actor actor) | 
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|  | Room (string name, RoomCacheBase roomCache=null, IGameStateFactory gameStateFactory=null, int maxEmptyRoomTTL=0, ExtendedPoolFiber executionFiber=null) | 
|  | Initializes a new instance of the Room class without a room name.  More... 
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| override string | ToString () | 
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| void | EnqueueMessage (IMessage message) | 
|  | Enqueues an IMessage to the end of the execution queue.  More... 
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| void | EnqueueOperation (HivePeer peer, Operation operationRequest, SendParameters sendParameters) | 
|  | Enqueues an OperationRequest to the end of the execution queue.  More... 
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| IDisposable | ScheduleMessage (IMessage message, int timeMs) | 
|  | Schedules a message to be processed after a specified time.  More... 
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| void | Dispose () | 
|  | Releases resources used by this instance.  More... 
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| void | Release () | 
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| void | BroadcastEvent (IList< int > recieverActors, int senderActor, byte evCode, Dictionary< byte, object > data, byte cacheOp, SendParameters sendParameters=new SendParameters()) | 
|  | Send event to a specific list of actors inside the room or update events cache.  More... 
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| void | BroadcastEvent (byte target, int senderActor, byte targetGroup, byte evCode, Dictionary< byte, object > data, byte cacheOp, SendParameters sendParameters=new SendParameters()) | 
|  | Send event to a predefined target group of actors inside the room or update events cache.  More... 
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| void | BroadcastErrorInfoEvent (string message, SendParameters sendParameters=new SendParameters()) | 
|  | Used to inform clients of errors. If a callInfo is available in the context of the error then the overload with info should be used.  More... 
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| void | BroadcastErrorInfoEvent (string message, ICallInfo info, SendParameters sendParameters=new SendParameters()) | 
|  | Used to inform clients of errors.  More... 
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| override void | Dispose (bool dispose) | 
|  | Releases unmanaged and - optionally - managed resources  More... 
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| virtual void | ResumeGame (Action resumeAction) | 
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| virtual void | SuspendGame (int timeout, Action timeoutAction) | 
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| virtual void | OnActorBanned (Actor actor) | 
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| virtual void | OnActorGlobalBanned (Actor actor) | 
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| override void | HandleCreateGameOperation (HivePeer peer, SendParameters sendParameters, JoinGameRequest createGameRequest) | 
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| override void | HandleJoinGameOperation (HivePeer peer, SendParameters sendParameters, JoinGameRequest joinGameRequest) | 
|  | Handles the JoinGameRequest: Joins a peer to a room and calls PublishJoinEvent. Before a JoinOperation reaches this point (inside a room), the HivePeer made sure that it is removed from the previous Room (if there was any).  More... 
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| void | InitPlugin (string pluginName) | 
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| override void | HandleLeaveOperation (HivePeer peer, SendParameters sendParameters, LeaveRequest leaveOperation) | 
|  | Handles the LeaveRequest and calls HiveGame.RemovePeerFromGame.  More... 
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| override void | HandleRaiseEventOperation (HivePeer peer, RaiseEventRequest raiseEventRequest, SendParameters sendParameters) | 
|  | Handles the RaiseEventRequest: Sends a CustomEvent to actors in the room.  More... 
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| override void | HandleRemovePeerMessage (HivePeer peer, int reason, string details) | 
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| override void | HandleSetPropertiesOperation (HivePeer peer, SetPropertiesRequest request, SendParameters sendParameters) | 
|  | Handles the SetPropertiesRequest and sends event PropertiesChangedEvent to all Actors in the room.  More... 
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| virtual bool | ProcessBeforeJoinGame (JoinGameRequest joinRequest, SendParameters sendParameters, HivePeer peer) | 
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| virtual bool | ProcessBeforeSetProperties (HivePeer peer, SetPropertiesRequest request, SendParameters sendParameters) | 
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| virtual bool | ProcessSetProperties (HivePeer peer, bool result, string errorMsg, SetPropertiesRequest request, SendParameters sendParameters) | 
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| virtual bool | ProcessBeforeCloseGame (CloseRequest request) | 
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| override void | JoinFailureHandler (byte leaveReason, HivePeer peer, JoinGameRequest request) | 
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| virtual bool | ProcessCloseGame (object state) | 
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| virtual bool | ProcessCreateGame (HivePeer peer, JoinGameRequest joinRequest, SendParameters sendParameters) | 
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| virtual bool | ProcessJoin (Actor actor, JoinGameRequest joinRequest, SendParameters sendParameters, ProcessJoinParams prms, HivePeer peer) | 
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| virtual bool | ProcessLeaveGame (int actorNr, LeaveRequest request, SendParameters sendParameters, HivePeer peer) | 
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| virtual bool | ProcessRaiseEvent (HivePeer peer, RaiseEventRequest raiseEventRequest, SendParameters sendParameters, Actor actor) | 
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| override OperationResponse | GetUserJoinResponse (JoinGameRequest joinRequest, Actor actor, ProcessJoinParams prms) | 
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| override void | OnClose () | 
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| virtual void | CleanupActor (Actor actor) | 
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| virtual void | DeactivateActor (Actor actor) | 
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| bool | CreateGame (HivePeer peer, JoinGameRequest request, SendParameters sendParameters) | 
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| override void | ExecuteOperation (HivePeer peer, Operation operation, SendParameters sendParameters) | 
|  | Called for each operation in the execution queue. Every Room has a queue of incoming operations to execute. Per game ExecuteOperation is never executed multi-threaded, thus all code executed here has thread safe access to all instance members.  More... 
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| Actor | GetActorByPeer (HivePeer peer) | 
|  | Gets the actor for a HivePeer.  More... 
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| Hashtable | GetLobbyGameProperties (Hashtable source) | 
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| virtual void | HandleChangeGroupsOperation (HivePeer peer, ChangeGroups changeGroupsRequest, SendParameters sendParameters) | 
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| virtual void | HandleDebugGameOperation (HivePeer peer, DebugGameRequest request, SendParameters sendParameters) | 
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| virtual void | HandleGetPropertiesOperation (HivePeer peer, GetPropertiesRequest getPropertiesRequest, SendParameters sendParameters) | 
|  | Handles the GetPropertiesRequest operation: Sends the properties with the OperationResponse.  More... 
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| bool | JoinApplyGameStateChanges (HivePeer peer, JoinGameRequest joinRequest, SendParameters sendParameters, out Actor actor) | 
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| virtual void | SendErrorResponse (HivePeer peer, byte opCode, ErrorCode errorCode, string msg, SendParameters sendParameters, Dictionary< byte, object > errorData=null) | 
|  | this method not only allows us to send error response but also we overwrite it to send old error codes to old clients  More... 
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| void | SendErrorResponseAndDisconnect (HivePeer peer, byte opCode, ErrorCode errorCode, string msg, SendParameters sendParameters, Dictionary< byte, object > errorData=null) | 
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| virtual bool | AddExpectedUsers (JoinGameRequest joinRequest) | 
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| bool | JoinSendResponseAndEvents (HivePeer peer, JoinGameRequest joinRequest, SendParameters sendParameters, Actor actor, ProcessJoinParams prms) | 
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| void | LeaveOperationHandler (HivePeer peer, SendParameters sendParameters, LeaveRequest request) | 
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| void | LogOperation (HivePeer peer, OperationRequest operationRequest) | 
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| override void | ProcessMessage (IMessage message) | 
|  | Processes a game message. Messages are used for internal communication. Per default only message RemovePeerFromGame is handled, a message that is sent when a player leaves a game due to disconnect or due to a subsequent join to a different game.  More... 
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| bool | RaiseEventOperationHandler (HivePeer peer, RaiseEventRequest raiseEventRequest, SendParameters sendParameters, Actor actor) | 
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| virtual int | RemovePeerFromGame (HivePeer peer, bool isComingBack) | 
|  | Removes a peer from the game. This method is called if a client sends a LeaveRequest or disconnects.  More... 
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| bool | SetProperties (int actorNr, Hashtable properties, Hashtable expected, bool broadcast) | 
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| bool | ValidateAndFillSetPropertiesRequest (HivePeer peer, SetPropertiesRequest request, out string errorMsg) | 
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| virtual void | OnGamePropertiesChanged (SetPropertiesRequest request) | 
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| void | PublishResultsAndSetGameProperties (bool propertiesUpdateResult, string errorMessage, SetPropertiesRequest request, HivePeer peer, SendParameters sendParameters) | 
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| virtual bool | SetNewPropertyValues (SetPropertiesRequest request, out string errorMessage) | 
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| void | CheckTotalPropertiesSize (SetPropertiesRequest setPropertiesRequest) | 
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| virtual bool | TryAddPeerToGame (HivePeer peer, int actorNr, out Actor actor, out bool isNewActor, out ErrorCode errorcode, out string reason, JoinGameRequest joinRequest) | 
|  | Tries to add a HivePeer to this game instance.  More... 
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| bool | UpdateEventCache (int actorNr, byte eventCode, object data, byte cacheOp, out string msg) | 
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| bool | UpdateCacheSlice (CacheOperation op, int actorNr, int? sliceIndex, out string message) | 
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| virtual void | OnGameFull (HivePeer peer, JoinGameRequest joinGameRequest, SendParameters sendParameters) | 
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|  | Room (string name, ExtendedPoolFiber executionFiber, RoomCacheBase roomCache, IGameStateFactory gameStateFactory=null, int maxEmptyRoomTTL=0) | 
|  | Initializes a new instance of the Room class.  More... 
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| void | PublishEvent (HiveEventBase e, Actor actor, SendParameters sendParameters) | 
|  | Publishes an event to a single actor on a specified channel.  More... 
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| void | PublishEvent (HiveEventBase e, IEnumerable< Actor > actorList, SendParameters sendParameters) | 
|  | Publishes an event to a list of actors on a specified channel.  More... 
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| void | PublishEvent (EventData e, IEnumerable< Actor > actorList, SendParameters sendParameters) | 
|  | Publishes an event to a list of actors on a specified channel.  More... 
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| void | PublishErrorInfoEvent (string errorMsg, IEnumerable< Actor > actorList, SendParameters sendParameters) | 
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| void | ScheduleRoomRemoval (int roomLiveTime) | 
|  | Schedules the removal of the room instance from the cache. The room will be removed after the specified time if there are no room references left.  More... 
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| void | TryRemoveRoomFromCache () | 
|  | Removes the room instance from the cache if there are no references to the instance left.  More... 
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| Dictionary< string, object > | Environment  [get, set] | 
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| int | HttpForwardedOperationsLimit  [get, protected set] | 
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| bool | FailedOnCreate  [get] | 
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| object | this[object key]  [get, set] | 
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| IHiveGameAppCounters | GameAppCounters  [get, set] | 
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| int | MasterClientId  [get] | 
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| bool | IsOpen  [get, set] | 
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| bool | IsVisible  [get, set] | 
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| bool | IsFinished  [get, set] | 
|  | whether finished. it is not same as IsOpen == false.  More... 
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| string | LobbyId  [get, set] | 
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| bool | DeleteCacheOnLeave  [get, set] | 
|  | Gets or sets a value indicating whether cached events are automatically deleted for actors which are leaving a room.  More... 
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| HashSet< object > | LobbyProperties  [get, set] | 
|  | Contains the keys of the game properties hashtable which should be listed in the lobby.  More... 
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| AppLobbyType | LobbyType  [get, set] | 
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| byte | MaxPlayers  [get, set] | 
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| int | PlayerTTL  [get, set] | 
|  | Player live time  More... 
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| bool | SuppressRoomEvents  [get, set] | 
|  | Gets or sets a value indicating if common room events (Join, Leave) will suppressed.  More... 
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| bool | SuppressPlayerInfo  [get, set] | 
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| bool | CheckUserOnJoin  [get, set] | 
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| int | LimitMaxPropertiesSizePerGame = 0  [get, set] | 
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| RemoveState | RemoveRoomPath  [get, set] | 
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| ExtendedPoolFiber | ExecutionFiber  [get] | 
|  | Gets a PoolFiber instance used to synchronize access to this instance.  More... 
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| bool | IsDisposed  [get] | 
|  | Gets a value indicating whether IsDisposed.  More... 
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| string | Name  [get] | 
|  | Gets the name (id) of the room.  More... 
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| int | EmptyRoomLiveTime  [get, protected set] | 
|  | Gets or sets a value indicating how long the room instance will be keeped alive in the room cache after all peers have left the room.  More... 
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| int | MaxEmptyRoomTTL  [get] | 
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| DateTime | UtcCreated  [get] | 
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| long | RoomCreationTS  [get] | 
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| IDisposable | RemoveTimer  [get, set] | 
|  | Timer for removing room  More... 
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| PropertyBag< object > | Properties  [get] | 
|  | Gets a PropertyBag instance used to store custom room properties.  More... 
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| Dictionary< string, object > | Environment  [get] | 
|  | Should contain game and application global properties (AppId, AppVersion, Cloud, Region, etc.)  More... 
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| IList< IActor > | GameActors  [get] | 
|  | List of all actors in game - including active and inactive. With each actor having a flag IsInactive IActor.  More... 
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| IList< IActor > | GameActorsActive  [get] | 
|  | List of active actors in game.  More... 
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| IList< IActor > | GameActorsInactive  [get] | 
|  | List of inactive active actors in game.  More... 
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| string | GameId  [get] | 
|  | Unique game identifier. Called Roomname in most client sdk's.  More... 
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| Hashtable | GameProperties  [get] | 
|  | Game properties as set through the client per RoomOptions.CustomRoomProperties.  More... 
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| Dictionary< string, object > | CustomGameProperties  [get] | 
|  | The game properties that are published to the lobby - as defined by clients per RoomOptions.CustomRoomPropertiesForLobby.  More... 
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| int | MasterClientId  [get] | 
|  | The actor number of the client defined as master. If the client disconnects a new master client will be selected by photon. Changes in the master client id are notified per PluginBase.OnChangeMasterClientId.  More... 
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| bool | IsSuspended  [get] | 
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| bool | IsSyspended  [get] | 
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| IExtendedFiber | ExecutionFiber  [get] | 
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| ILogger | Log  [get] | 
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| HttpRequestQueue | HttpRequestQueue  [get] | 
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| int | HttpQueueRequestTimeout  [get] | 
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